Path to file structure is: Program Files (x86)\Steam\SteamApps\common\Wasteland 2\Build\WL2_Dataįiles: resources.assets - sharedassets0.assets - sharedassets1.assets Beta 3 will always contain the latest version.Ĭamoflagecaper wrote:Can we have a Sub forum for Modding! Please! Add ,Move this to topic to ! As of posting this not all versions are ready, so the links will contain defaults. 3 will be the most recent while the two previous will hold earlier versions. Make sure to read the readme file for more information about the tool.īETA 1,2 and 3. Included are the main program, the Text File Plugin, the Texture Plugin, and the Audio plugin.Īlso included is a Visual Studio 2008 project and source files for making a plug-in DLL. Also any suggestions will be listened too, and if I can do it I will. If you find a file or game it doesn't work with let me know so I can figure out what's wrong. I also can't guarantee it will work with every game or every file. This is an early version of UAE, so expect some bugs. It can also be extended to support any kind of asset type through the use of plug-ins. It can import and export any asset in raw data format. Is a plug-in based asset editor, exporter, and importer for modding games created with the Unity Game Engine.